Medium humanoid (any race), any non-lawful alignment. Create custom stat blocks for monsters and save them for use in your campaigns. At 1st level, you choose various aspects of your character, including ability scores, race, class, and background. Together these elements help paint a picture of your character's origin and give you the ability to create many different types of characters.
Armor Class: 13 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
DEX
15 (+2)
INT
12 (+1)
CHA
18 (+4)
Actions
Scimitar.Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.
Properties: Finesse, Light, Lawn road color precision 1.0.1.
Spells
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): Dancing Lights, Light, Mage Hand, Message, Minor Illusion,
1st level (4 slots): Bane,
2nd level (3 slots): Invisibility, Enhance Ability, Heat Metal, Hold Person, Locate Animals or Plants, Detect Thoughts,
3rd level (3 slots): Sending, Clairvoyance, Bestow Curse,
4th level (3 slots): Hallucinatory Terrain, Polymorph, Greater Invisibility, Compulsion, Locate Creature,
5th level (3 slots): Animate Objects, Greater Restoration,
6th level (2 slots): Otto's Irresistable Dance, Guards and Wards,
7th level (2 slots): Project Image, Mordenkainen's Sword,
8th level (1 slots): Power Word Stun,
9th level (1 slots): Foresight, Power Word Heal,
Special Abilities
Fame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Contacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor.
Tool Proficiency: The minstrel is proficient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets.
Racial Features
Ability Modifiers: +1 Wis, +2 Cha
Darkvision: 60ft (18m / 12sqr)
Celestial Resistance: You have resistante to necrotic and radiant damage.
Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest.
Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
Languages: speaks Common and Celestial
Character created at rpgtinker.com
Based on Statblock5e and Open5e
Hit Points
DEX
INT
CHA
Challenge
Legendary Actions Description:
Lair Actions Description:Lair Actions End Note Description:
Regional Effects Description:Regional Effects End Note Description:
Abilities: